Architecture#
This document describes the high-level architecture of kube-rs.
This is intended for contributors or people interested in architecture.
Overview#
The kube-rs repository contains 5 main crates, examples and tests.
The main crate that users generally import is kube
, and it's a straight facade crate that re-exports from the four other crates:
kube_core
-> re-exported ascore
kube_client
-> re-exported asapi
+client
+config
+discovery
kube_derive
-> re-exported asCustomResource
kube_runtime
-> re-exported asruntime
In terms of dependencies between these 4:
kube_core
is used bykube_runtime
,kube_derive
andkube_client
kube_client
is used bykube_runtime
kube_runtime
is the highest level abstraction
The extra indirection crate kube
is there to avoid cyclic dependencies between the client and the runtime (if the client re-exported the runtime then the two crates would be cyclically dependent).
NB: We refer to these crates by their crates.io
name using underscores for separators, but the folders have dashes as separators.
When working on features/issues with kube-rs
you will generally work inside one of these crates at a time, so we will focus on these in isolation, but talk about possible overlaps at the end.
Kubernetes Ecosystem Considerations#
The Rust ecosystem does not exist in a vaccum as we take heavy inspirations from the popular Go ecosystem. In particular:
core
module contains invariants from apimachinery that is preseved across individual apisclient::Client
is a re-envisioning of a generic client-goruntime::Controller
abstraction follows conventions in controller-runtimederive::CustomResource
derive macro for CRDs is loosely inspired by kubebuilder's annotations
We do occasionally diverge on matters where following the go side is worse for the rust language, but when it comes to choosing names and finding out where some modules / functionality should reside; a precedent in client-go
, apimachinery
, controller-runtime
and kubebuilder
goes a long way.
Generated Structs#
We do not maintain the Kubernetes types generated from the swagger.json
or the protos at present moment, and we do not handle client-side validation of fields relating to these types (that's left to the api-server).
We generally use k8s-openapi's Rust bindings for Kubernetes' builtin types types, see:
We also maintain an experimental set of Protobuf bindings, see k8s-pb.
Crate Overviews#
kube-core#
This crate only contains types relevant to the Kubernetes API, abstractions analogous to what you'll find inside apimachinery, and extra Rust traits that help us with generics further down in kube-client
.
Starting out with the basic type modules first:
metadata
: the various metadata types;ObjectMeta
,ListMeta
,TypeMeta
request
+response
+subresource
: a sans-IO style http interface for the APIwatch
: a generic enum and behaviour for the watch apiparams
: generic parameters passed to sans-IO request interface (ListParams
etc, calledListOptions
in apimachinery)
Then there are traits
crd
: a versionedCustomResourceExt
trait forkube-derive
object
generic conveniences for iterating over typed lists of objects, and objects following spec/status conventionsresource
: aResource
trait forkube-client
'sApi
+ a convenienceResourceExt
trait for users
The most important export here is the Resource
trait and its impls. It is a pretty complex trait, with an associated type called DynamicType
(that is default empty). Every ObjectMeta
-using type that comes from k8s-openapi
gets a blanket impl of Resource
so we can use them generically (in kube_client::Api
).
Finally, there are two modules used by the higher level discovery
module (in kube-client
) and they have similar counterparts in apimachinery/restmapper + apimachinery/group_version:
discovery
: types returned by the discovery api; capabilities, verbs, scopes, key infogvk
: partial type information to infer api types
The main type here from these two modules is ApiResource
because it can also be used to construct a kube_client::Api
instance without compile-time type information (both DynamicObject
and Object
has Resource
impls where DynamicType = ApiResource
).
kube-client#
config#
Contains logic for determining the runtime environment (local kubeconfigs or in-cluster) so that we can construct our Config
from either source.
Config
is the source-agnostic type (with all the information needed by ourClient
)Kubeconfig
is for loading from~/.kube/config
or from any number of kubeconfig like files set byKUBECONFIG
evar.Config::from_cluster_env
reads environment variables that are injected when running inside a pod
In general this module has similar functionality to the upstream client-go/clientcmd module.
client#
The Client
is one of the most complicated parts of kube-rs
, because it has the most generic interface. People can mock the Client
, people can replace individual components and force inject headers, people can choose their own tls stack, and - in theory - use whatever http clients they want.
Generally, the Client
is created from the properties of a Config
to create a particular hyper::Client
with a pre-configured amount of tower::Layers (see TryFrom<Config> for Client
), but users can also pass in an arbitrary tower::Service
(to fully customise or to mock). The signature restrictions on Client::new
is commensurately large.
The tls
module contains the openssl
or rustls
interfaces to let users pick their tls stacks. The connectors created in that module is passed to hyper::Client
based on feature selection.
The Client
can be created from a particular type of using the properties in the Config
to configure its layers. Some of our layers come straight from tower-http:
tower_http::DecompressionLayer
to deal with gzip compressiontower_http::TraceLayer
to propagate http request information onto tracing spans.tower_http::AddAuthorizationLayer
to set bearer tokens / basic auth (when needed)
but we also have our own layers in the middleware
module:
BaseUriLayer
prefixesConfig::base_url
to requestsAuthLayer
configures eitherAddAuthorizationLayer
orAsyncFilterLayer<RefreshableToken>
depending on authentication method in the kubeconfig.AsyncFilterLayer<RefreshableToken>
is likeAddAuthorizationLayer
, but with a token that's refreshed when necessary.
(The middleware
module is kept small to avoid mixing the business logic (client::auth
openid connect oauth provider logic) with the tower layering glue.)
The exported layers and tls connectors are mainly exposed through the config_ext
module's ConfigExt
trait which is only implemented by Config
(because the config has all the properties needed for this in general, and it helps minimise our api surface).
Finally, the Client
manages other key aspects of IO the protocol such as:
Client::connect
performs an HTTP Upgrade for specialised verbsClient::request
handles 90% of all requestsClient::request_events
handles streamingwatch
events usingtokio_utils
'sFramedRead
codecClient::request_status
handlesEither<T, Status>
responses from Kubernetes
api#
The generic Api
type and its methods.
Builds on top of the Request
/ Response
interface in kube_core
by parametrising over a generic type K
that implement Resource
(plus whatever else is needed).
The Api
absorbs a Client
on construction and is then configured with its Scope
(through its ::namespaced
/ ::default_namespaced
or ::all
constructors).
For dynamic types (Object
and DynamicObject
) it has slightly more complicated constructors which have the _with
suffix.
The core_methods
and most subresource
methods generally follow this recipe:
- create
Request
- store the Kubernetes verb in the [
http::Extensions
] object - call the request with the
Client
and tell it what type(s) to deserialize into
Some subresource methods (behind the ws
feature) use the remote_command
module's AttachedProcess
interface expecting a duplex stream to deal with specialised websocket verbs (exec
and attach
) and is calling Client::connect
first to get that stream.
discovery#
Deals with dynamic discovery of what apis are available on the api-server.
Normally this can be used to discover custom resources, but also certain standard resources that vary between providers.
The Discovery
client can be used to do a full recursive sweep of api-groups into all api resources (through filter
/exclude
-> run
) and then the users can periodically re-run
to keep the cache up to date (as Kubernetes is being upgraded behind the scenes).
The discovery
module also contains a way to run smaller queries through the oneshot
module; e.g. resolving resource name when having group version kind, resolving every resource within one specific group, or even one group at a pinned version.
The equivalent Go logic is found in client-go/discovery
kube-derive#
The smallest crate. A simple derive proc_macro to generate Kubernetes wrapper structs and trait impls around a data struct.
Uses darling
to parse #[kube(attrs...)]
then uses syn
and quote
to produce a suitable syntax tree based on the attributes requested.
It ultimately contains a lot of ugly json coercing from attributes into serialization code, but this is code that everyone working with custom resources need.
It has hooks into schemars
when using JsonSchema
to ensure the correct type of CRD schema is attached to the right part of the generated custom resource definition.
kube-runtime#
The highest level crate that deals with the highest level abstractions (such as controllers/watchers/reflectors) and specific Kubernetes apis that need common care (finalisers, waiting for conditions, event publishing).
watcher#
The watcher
module contains state machine wrappers around Api::watch
that will watch and auto-recover on allowable failures.
The watcher
fn is the general purpose one that is similar to informers in Go land, and will watch a collection of objects. The watch_object
is a specialised version of this that watches a single object.
reflector#
The reflector
module contains wrappers around watcher
that will cache objects in memory.
The reflector
fn wraps a watcher
and a state Store
that is updated on every event emitted by the watcher
.
The reason for the difference between watcher::Event
(created by watcher
) and kube::api::WatchEvent
(created by Api::watch
) is that watcher
will deals with desync errors and do a full relist whose result is then propagated as a single event, ensuring the reflector
can do a single, atomic update to its state Store
.
controller#
The controller
module contains the Controller
type and its associated definitions.
The Controller
is configured to watch one root object (configured via ::new
), and several owned objects (via ::owns
), and - once ::run
- it will hit a users reconcile
function for every change to the root object or any of its child objects (and internally it will traverse up the object tree - usually through owner references - to find the affected root object).
The user is then meant to provide an idempotent reconcile
fn, that does not know what underlying object was changed, to ensure the state configured in its crd, is what can be seen in the world.
To manage this, a vector of watchers is converted into a set of streams of the same type by mapping the watchers so they have the same output type. This is why watches
and owns
differ: owns
looks up OwnerReferences
, but watches
need you to define the relation yourself with a mapper
. The mappers we support are trigger_owners
, trigger_self
, and the custom trigger_with
.
Once we have combined the stream of streams we essentially have a flattened super stream with events from multiple watchers that will act as our input events. With this, the applier
can start running its fairly complex machinery:
- new input events get sent to the
scheduler
- scheduled events are then passed them through a
Runner
preventing duplicate parallel requests for the same object - when running, we send the affected object to the users
reconciler
fn and await that future - a) on success, prepare the users
Action
(generally a slow requeue several minutes from now) - b) on failure, prepare a
Action
based on the users error policy (generally a backoff'd requeue with shorter initial delay) - Map resulting
Action
s through an ad-hocscheduler
channel - Resulting requeue requests through the channel are picked up at the top of
applier
and merged with input events in step 1.
Ideally, the process runs forever, and it minimises unnecessary reconcile calls (like users changing more than one related object while one reconcile is already happening).
See controller internals for some more information on this.
finalizer#
Contains a helper wrapper finalizer
for a reconcile
fn used by a Controller
when a user is using finalizers to handle garbage collection.
This lets the user focus on simply selecting the type of behaviour they would like to exhibit based on whether the object is being deleted or it's just being regularly reconciled (through enum matching on finalizer::Event
). This lets the user elide checking for potential deletion timestamps and manage the state machinery of metadata.finalizers
through jsonpatching.
wait#
Contains helpers for waiting for conditions
, or objects to be fully removed (i.e. waiting for finalizers post delete).
These build upon watch_object
with specific mappers.
events#
Contains an event Recorder
ala client-go/events that controllers can hook into, to publish events related to their reconciliations.
Crate Delineation and Overlaps#
When working on the the client machinery, it's important to realise that there are effectively 5 layers involved:
- Sans-IO request builder (in
kube_core::Request
) - IO (in
kube_client::Client
) - Typing (in
kube_client::Api
) - Helpers for using the API correctly (e.g.
kube_runtime::watcher
) - High-level abstractions for specific tasks (e.g.
kube_runtime::controller
)
At level 3, we essentially have what the K8s team calls a basic client. As a consequence, new methods/subresources typically cross 2 crate boundaries (kube_core
, kube_client
), and needs to touch 3 main modules.
Similarly, there are also the traits and types that define what an api means in kube_core
like Resource
and ApiResource
.
If modifying these, then changes to kube-derive
are likely necessary, as it needs to directly implement this for users.
These types of cross-crate dependencies are why we expose kube
as a single versioned facade crate that users can upgrade atomically (without being caught in the middle of a publish cycle). This also gives us better compatibility with dependabot
.